Cursed Fruits
Cursed Fruits spawn on trees and plants every in-game hour. Eating one replaces your current fruit; fruit skill levels save per fruit ID, not per slot. Trade ranks unlock from the fruit.
Open Fruits →Browse every major Grand Blue wiki category and jump into structured Roblox game data.
Ten Cursed Fruits, drop weights, and fruit chest bundle pricing for the Grand Blue pirate RPG.
Explore → 1 ⬟ 8 RacesEight races with tier rankings and perk details for Grand Blue's permanent trait system.
Explore → 2 ⚔ 4 StylesFighting styles, M1 layers, NPC trainers, and skill scroll sources in Grand Blue.
Explore → 3 ⬟ 3 IslandsThree-island progression route, NPCs, and signature quest lines for Grand Blue.
Explore → 4 ▦ 4 SkillsMining, Fishing, Farming, and Cooking for the Grand Blue life-skill system.
Explore → 5Cursed Fruits spawn on trees and plants every in-game hour. Eating one replaces your current fruit; fruit skill levels save per fruit ID, not per slot. Trade ranks unlock from the fruit.
Open Fruits →Races are permanent traits rolled via Customize Character. Default is Human. Mythic odds for Celestial (Human Variant) are roughly 0.1-0.15% per roll. Eternal Pose group membership reportedly grants bonus rerolls.
Open Races →Fighting styles are an M1 (light-attack) layer that co-exists with Cursed Fruit skills 1-5. Trainers (Swords, Brawler) and quest chains unlock and upgrade them. Skill scrolls drop from Captain Marines and similar NPCs.
Open Styles →Three-island progression: Anchor Town (levels 1-30) -> Clown Town (30-70) -> Maple Village (70+). Hourly fruit plant spawns run on every island. No fourth island is implemented in the current Early Access build.
Open Islands →Four life-skill tracks: Mining, Fishing, Farming, Cooking. Skill scrolls drop from NPCs near resource nodes. Race traits synergize: Dwarf (+15% double-yield mining), Seafolk (+25% fishing XP, 15% double-fish chance).
Open Skills →